Personalized learning Featured project | A landscape analysis of tech-enabled personalized learning solutions in developing country contexts. Learning is in crisis, and it’s been made worse by the pandemic. If there is any silver lining here, it is the growing willingness of students and teachers to...
📣 Calling all #youth in the #AsiaPacific Region and beyond! Our friends at Youth Co:Lab are hosting the hybrid #YouthCoLab Summit 2022 this summer July 4-7, 2022 🤩 This year's Summit aims to highlight, encourage and celebrate the role of young people in the #DecadeofAction, while showcasing and...
For teenage girls, having access to period products is essential. Without them, they can miss school, be embarrassed and humiliated, and even get health problems. Unfortunately, many girls around the world face what is known as "period poverty." This means they cannot afford to buy period products...
These recommendations were finalized during the initial phases of the COVID-19 pandemic and the implementation of physical distancing measures around the world GENEVA, 16 June 2020 – UNICEF has published a set of recommendations for the online gaming industry, designed to guide and support online...
United Nations Special Representative on Violence Against Children Maalla M'jid answers children's questions about children and the digital divide! ...
United Nations Special Representative on Violence Against Children Maalla M'jid answers children's questions about empowering children to participate and make difference! ...
UNICEF and the DPGA have created a DPG Accelerator Guide to support creating global DPGs that can be repurposed, adapted, and scaled to address a wide range of challenges. UNICEF Ventures and the Digital Public Goods Alliance (DPGA) are excited to announce the public launch of the DPG Accelerator...
NEW RESEARCH Responsible Innovation in Technology for Children Digital technology, play and child well-being New research from UNICEF Innocenti and Western Sydney University explores the question: what does well-being mean to children in a digital age? This first-phase report prioritises the voices...