Report

Responsible Innovation in Technology for Children

Author:
UNICEF
Source:
UNICEF
Contributor:
Publication Year:
2022
  • SDG 3 - Good Health and Well-Being
  • SDG 9 - Industry, Innovation and Infrastructure

Executive Summary

Children are spending more time in digital spaces than ever before, using a range of mobile apps, social media platforms, connected devices and online games from ever earlier ages. The recent COVID-19 pandemic has intensified this shift, rapidly moving additional aspects of children’s daily lives online (UNICEF, 2020).The growing presence of digital technology in children’s lives requires that we think deeply about its impact. It also demands we consider how we shape that impact best to equip and empower children for success well into their adult years.

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