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Displaying: 1 - 3 of 3 results
Adolescents+3 more topics

UNICEF publishes recommendations for the online gaming industry on assessing …

These recommendations were finalized during the initial phases of the COVID-19 pandemic and the implementation of physical distancing measures around the world GENEVA, 16 June 2020 – UNICEF has published a set of recommendations for the online gaming industry, designed to guide and support online...
Contributor:
ErynWang
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COVID-19+1 more topic

Responsible Innovation in Technology for Children …

Executive Summary Children are spending more time in digital spaces than ever before, using a range of mobile apps, social media platforms, connected devices and online games from ever earlier ages. The recent COVID-19 pandemic has intensified this shift, rapidly moving additional aspects of...
Contributor:
ErynWang
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Environment and Climate Change+1 more topic

Tacking Ocean Plastic and Global Poverty with IBM Blockchain Technology by IB…

IBM plays a key role in advancing the circular economy in their work with The Plastic Bank, which mobilizes recycling entrepreneurs from amongst the world’s most vulnerable communities to clean up plastic waste in exchange for digital currency which they can use for life-changing goods and services...
Contributor:
ErynWang
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